Validating steam games
Then, to keep the cash flowing, the fledgling studio launched an early alpha version of the game’s survival mode via Steam’s Early Access program, which, as its name suggests, allows willing and excited fans to pay to start playing games as they’re being developed.was also released via Xbox One’s similar Game Preview program later on.Which is part of the reason why it’s taken so long to deliver.“The high-level story and world outline hasn’t changed that much since back in 2013, but the details have changed quite a bit,” said Lierop.
C.-based independent studio Hinterland Games, the Canadian-themed post-apocalypse survival simulation has moved 1.4 million units since its initial launch on Steam’s early access program back in 2014.
This can be gotten around by additionally signing a required resource for the application (like a that contains essential logic for the application, or even the itself) - thus if the public key is changed, this additional (hidden) signature will become invalid.
Other ways to improve this include obscuring the license terms (serializing a data-structure containing the license terms using the binary-formatter to a byte array, then using Convert.
For most independent studios, funding such a long development cycle isn’t feasible.
But Hinterland leveraged several emerging platforms to make it possible, starting with a successful Kickstarter campaign than raised more than a quarter of a million dollars.